Teams Builds

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Teams Builds

Post by Zarus on Fri Aug 10, 2018 8:35 pm

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Zarus

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Join date : 2017-12-17
Age : 37
Location : Moscow, Russia

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Re: Teams Builds

Post by Viniciro on Fri Aug 10, 2018 9:05 pm

I can also share team builds i curretly use:
https://docs.google.com/spreadsheets/d/1vuUo_IwWuTlA6Wvx7GDgkHnLEA9iF9PaxHjIk20gbBs/edit?usp=sharing

First team leader is Alicia, second team leader is Lancoster, third team leader is Darthos, fourth team leader is Kuro Shinobi.

Viniciro

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Join date : 2018-05-07

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my build

Post by Dessy on Sat Aug 11, 2018 1:19 am

Ah I missed that in city chat =)
I don't mind sharing my build, but it's an ever changing puzzle depending on what blueprints players have.
I'm currently working towards revive teams & already have enough power to be flexible with teams so my current set up is a bit odd =P
I would not recommend copying it but suggest aiming for teams with support + 100% energetic + 90% healer + speedrunner + lootboosters.

I put a guide for questing for profit, with the items I started with here on our forum. It's in the member-only section and will become visible when players are logged in here.
It's an easy way to 100M+ profit per hour with very simple blueprints and low power teams that I've been using for a long time, and it can be increased to 1G+ per hour eventually with more advanced bp's. (beyond that for players with a lot of packs from the shop, could be a bit below it for players that are free to play)


My starter set-up was the following (free to play, just energetic & support + some 0% breakables to compensate for not having 7 support per team):

I added every small lootbooster I could to that later: raccoon rangers, seeking tips, robin's hoods. And switched to kuro as leader instead of oddette to get all teams to 10%+ speedrunner with moonlight gauntlets. Added healer bp items when I got them and moved the 50% energetic heroes to a 90% healer team with kuro in the lead to compensate.
All the small lootboosters made a huge difference, 250M+/hour at the time free to play without item breaks with just wood-leather bp's and a few iron ones. (Could go a lot higher with DFP's & gold and higher chest blueprints)


My current build does include some items from a few packs I picked up later:
(image won't fit, but you can click on it for the full image to see the last slots or check it here for a slightly larger version: https://i14.servimg.com/u/f14/13/91/69/34/curren15.png )
I hope it's readable, for some reason the image host downsizes the images...


But those are what I'm currenly using for questing & raiding. 400+ items per run on the current DFP raid. currently 700-900M profit/hour on lower T2-T3 quests.
All teams also have enough power to run horns at max lvl (Team 1 with Kuro has enough power with 750K+ combined and 100% revive. Team 3 and 4 have a few heroes just below 150K, but their moonplate/robin's hoods are easy to switch for power items) but I'm personally avoiding horns due to low profitability(&low bp frags), only 100M/hour & very long injury downtime which would kill my income.
It's still a big work in progress, I'm aiming towards 4 revive teams with a lot more lootboosters and more speedrunner added to get to 1G+ per hour from questing. (And I'm still doubting a bit about the revive as it takes up way more item slots as healer. So 90% healer would allow for even more lootboosters & higher profits on the quests I usually run).
On a sidenote... healer of course only stacks to 90% =P some of my teams are a tad over-healered (& over-supported) atm.
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Dessy
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Re: Teams Builds

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